A downloadable module for Windows and Linux

You play as a new recruit in the Red Shields. Join cadet Everard Grungewood for your first shift on the job.


Darren Kearney - Scripting, Toolset editing, Dialogues.

Gerard Kelly (https://judge-beard.itch.io/) - Story, Level Design, Dialogues. Toolset editing.

Important Notes

3 Days. 2 Men. 1 Archaic toolset. The goal? Neverwinter mod heaven. In all seriousness, this is our first ever attempt at using the Neverwinter Nights toolset. We learned a lot about the toolset and the core concepts behind how Neverwinter Nights 1 was built. With more time, we feel we could create a really polished module.

Please enjoy our efforts. We had fun, hope you do too!

Bug Fixes & Known Issues

v0_71 fixed some inconsistencies with Journal update information for a quest line. There some Journal and Quest issues which we will be addressing for future a v0_8 build, if you notice anything you suspect as a bug or inconsistency during your playthrough please report it! We'd like to finish off this module pretty soon and want to catch as many bugs as possible before we run out of time to work on it.

We're aware that there is an issue with quests not being updated if conversations are clicked through quickly. I doubt we'll have time to fix this, luckily if you click through conversations at a moderate pace the quests will update normally. This is a bit of a weird one, but you probably wouldn't encounter it if you were reading the conversation text anyway!

Install instructions

Download the .mod file and move it into the modules directory of your Neverwinter Nights installation directory. Done!
To play, simply load up a new game and choose 'Other Modules' and select Scornubel Nights v0_71. Enjoy!


Scornubel Nights v0_71.mod 683 kB