Fungi Garden
Devlog
- April 26, 2020 by Darren Kearney#1-bit, #fungigarden, #fungi-garden, #devlog, #facts, #trees, #fungi, #mycelium, #sharing, #research, #creative process, #creative, #process, #artwork, #tilemap, #fungifacts, #subject research, #mushrooms, #tree, #the hidden life of trees, #prototype, #2dWe're back this week to bring you some new art and research for the game (plus a tiny update)! This devlog is a part of our ongoing Fungi Facts series, in which we share the weird and wonderful facts... Continue reading
- April 09, 2020 by Darren Kearney#process, #creative, #audio, #retro, #indie, #devlog, #1-bit, #fungi-garden, #myceliumIn this update, I've added audio to the player movement. Now you can have more fun as you rapidly sprout little mushrooms all over the place! It was quite easy, since the Unity defaults did everything... Continue reading
- April 08, 2020 by Darren Kearney#devlog, #process, #camerashake, #feel, #gamefeel, #coroutines, #camera, #creative, #prototypeToday was a short session of 3 hours. Once I got the shake working, I was so happy that I rocked out to some heavy tunes while running the screenshake script. Good times. In the 3 hours, I added an un... Continue reading
- April 07, 2020 by Darren Kearney#devblog, #vampire, #traversal, #pixelart, #mushrooms, #fungigarden, #creative process, #process, #unityDay 2 of development. Today I started working at 23:50 and worked through the night like some kind of vampire, but in a more accurate way, like a bloody eejit. Me: "I don't want to work on it too much... Continue reading
- April 06, 2020 by Darren Kearney#announcement, #devblog, #creative, #processAfter a 14 hour day, we produced this masterpiece of perseverance! It barely works - but it works. It doesn't contain gameplay - however, there is such promising possibilities! You can check out the s... Continue reading